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Toontown Offline Commands

Toontown Offline is not affiliated, associated, authorized, endorsed by, or in any way officially connected with The Walt Disney Company, or any of its subsidiaries or its. Toontown Offline Commands. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! Raw download clone embed print report. This the the complete list of ALL commands within the game currently. Using ' before a. Toontown Offline is a Singleplayer edition of the now closed MMO, Disney’s Toontown Online. Can play Toontown Offline by yourself. The Toontown Rewritten game, Toontown Offline itself. Toontown Infinite Test. Toontown Infinite Test is. The Toontown Test Server or known as Test Town or simply Test was a server hosted by Disney for testing new content for Disney's Toontown Online with a small amount of players before making the content publicly available on the 'open' server. Only subscribing players who had requested (and subsequently granted) access through the website could participate on the test server.

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This the the complete list of ALL commands within the game currently.
Using '~' before a command sets it to be done to yourself.
Using '~~'before a command sets it to be done to the targeted player/object.
~maxToon *gag you don't want* (Leave gag spot blank to get all gags)
~shoes *0-3* *number* (number = texture)
~hat *0-56* *number* (number = texture)
~backpack *0-24* *number* (number = texture)
~glasses *0-21* *number* (number = texture)
~system *Message* (Global whisper message)
~accessLevel *moderation title* (Turns players into mods, admins, etc., useless for yourself)
~kick *username* (Says 'You can't kick yourself.', no matter the name)
~ban *username* (Says 'You can't ban yourself.', no matter the name)
~dna species *species*
~dna torso *0/1/2*
~dna legs *0/1/2*
~dna color *1-24*
~dna color 26 (Black, but only works for cats)
~dna color 0 (White, but only work for bears)
~dna head *species*
~dna headsize *0-4* (changes the characteristics of your head, not it's actual size)
~dna headcolor *color*
~dna armcolor *color*
~dna legcolor *color*
~dna toptex *0-149*
~dna toptexcolor *color*
~dna sleevetex *0-136*
~dna sleevetexcolor *color*
~dna bottex *0-58*
~dna bottexcolor *color*
~dna gloves *color* (Only color that works is 0, which is white)
Texture colors range from 0 to 31. Regular colored clothing is 27.
~dna save *save number* (save current look of your toon)
~dna restore *save number* (reloads the look of your toon back to how it was saved)
~name *name*
~badName (revokes your name back too '<color> <species>')
~unites *number*
~fires *1-255*
~sos *1-100* *SOS name* ('magic cat' and 'trap cat' are SOS options)
~gravity *number* (No message verification, just jump to see. 0 = reset)
~unlocks (Teleport access, all emotes, all doodle phrases)
~maxMoney *40-250*
~money *0-12000*
~bank max *1000-12000*
~bank transfer *number*
~fishingRod *0-4*
~maxFishTank *20-99*
~ghost (transparent, uninteractable, walk through walls and doors)
~tickets *number* (racing tickets)
~inventory reset *gagTrack* (Leave gagTrack blank to lose all gags, if you type in numbers instead of names, 0-6 takes out the corresponding level for all gags)
~inventory restock *gagTrack* (Leave gagTrack blank to restock all, if you type in numbers instead of names, 0-6 gives you the corresponding level for all gags. 6 is level 7 gags)
~trophyScore *number* (Building floors for stars)
~givePies *0-7* *-1-99* (Pie 6 is invalid, and -1 amount gives unlimited)
~track experience *gagTrack* *0-10500*
~track remove *gagTrack*
~track add *gagTrack*
~suit spawn *cogType* *isSkeleCog* *isV2* *isWaiter*
~suit building *1-4* (number = cog type)

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~suit do *number* (number = difficulty)
~suit invasion *cog brand* *cog type* *isSkeleCog* *isV2* *isWaiter*

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~suit invasionend *number* (requires any number after it to work)
For Invasion calls:
Best place to see the order of cogs is your sticker book. It goes from top to bottom and left to right. When counting yourself, 0 = 1.
Cog brand is Bossbot, Lawbot, Cashbot, Sellbot. (0-3)
Cog type is the respective bot from the brand. (0-7)
Skelecogs? Is a question. Leaving it blank or putting 0 means no. Putting 1 means yes.Serversnews
V2.0? Is a question. Blank or 0 means no. 1 means yes.
Waiter is a question. Blank or 0 means no. 1 means yes.
~hp *-1-137*
~maxHP *15-137*
~house type *0-5*
~race leave
~loop *emotion*
~pose *emotion* *frame number* *body part* (leave body part blank to pose completely)

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~pingpong *emotion* *start frame* *end frame* *body part* (start, end, and part at optional)
~rightHand *battle item*
~leftHand *battle item*
~globalTeleport (Unlocks all teleports)
~getZone
~zone *location ID* (wrong ID will crash the game most often)
~target (states info on who you have selected, yourself if nothing is selected)
~warp (warps selected user/object to yourself, useless solo)
~factoryWarp *factory zone ID* (only works in factory)
~spooky (darkens the current area you are in)
~minigame request *trolley game* (hope for your game next)
~minigame force *trolley game* (your game next)
~minigame remove *trolley game* (remove your request for next game)
~minigame difficulty *trolley game* (make game harder or easier)
Toontown~minigame safezone *trolley game* (not sure what this does yet?)
~minigame abort *trolley game* (quit game, only works in game)
~skipCFO (skips the cog battle half of the CFO, only works at start of CFO)
~skipVP (skips the cog battles of the VP, only works at start of VP)
~collisionsOff
~collisionsOn
~xyz *x* *y* *z* (numbers for location)
~hpr *h* *p* *r* (numbers for rotation of yourself, 0 0 0 resets it)
~quests clear
~quests clearHistory
~quests add *toontask ID* *task slot*
~quests remove *toontask ID* *task slot*
~quests list
~quests bagSize *1-4*
~quests progress *toontask ID* *number*
~quests tier *1-17* (toontask area that your toon is in; 1 = Flippy gag training, 17 = advanced after DDL tasks)Offline
The number in the progress word is the amount that you have for your quest. So if you need 300 Flunkies and you put the number as 300, then the task would be complete.
~skipMovie (skips the after battle sequence, when in battle)
~oobe
~oobeCull
~a2d
~wire
~idNametags
~nameNametags
~placer
~explorer
~neglect
~backgroundColor *r* *g* *b* *a* (r g b a are all numbers)
~suitPaths (shows path that cogs follow on street and battle locations)
~cheesyEffect *1-15* *playground zone ID* *duration*
0 = normal
1 = Big head
2 = Small head

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3 = Big legs
4 = Small legs
5 = Big toon
6 = Small toon
7 = Flat left-right
8 = Flat front-back
9 = Ghost
10 = White out
11 = Invisible body
12 = Pumpkin head
13 = Big white out
14 = Snowman head
15 = Green toon
~achievements earn *ID*
~achievements remove *ID*
Broken Commands:
~fireworks *firework name* (the fireworks are: 'july4', 'summer', and 'newyears')
(Attempt at using fireworks command returns with something about the playground does not have a specified ID)
~fish *fish species to catch on next throw*
(Currently broke within the files, this is what it's supposed to do)
~cogIndex *number*
(Sets your 'cog index' to number specified)
~gmIcon *number*
(I only get 'Invalid access code', leave the number blank to get a white rotating dot above your head, retype to disable)
~trackBonus *0-6*Download
(Organic gags, 0 = Toon-up, 1 = Trap, so on. Only gives organic for all level 1 gags and level 2 of the one you pick oddly)
~suit invasion *cog brand* *cog type* *isSkeleCog* *isV2* *isWaiter*
(Command is included above but also listed here because the 'isSkelecog', 'isV2', and 'isWaiter' commands are wishy-washy and can cause crashes. Solely the 'isWaiter' command has not been shown to work.)